Collect and evolve elemental creatures and summon your team of warriors to battle! Discover a fresh twist on a classic fantasy world, featuring stunning environments and visual effects, action-packed strategic gameplay, diverse collectible creatures, character customization, an original single-player storyline and intense turn-based PvP battles.
Knowledge 3 (4) 4 3 5 5 4 3 5 (6) 4 Demoniac gains 1 additional point with equal probability to any stat. The numbers are relative, not absolute: if an Alchemist has 10 in Learningand 2 in Luck it means
Tower is a good alignment town with alchemist and wizard hero classes. Tower represents Bracada. "Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available
Tower, 29 Points 3. Conflux, 30 Points 4. Rampart, 34 Points 5. Dungeon, 34 Points Magic Heroes are overpowered and Might heroes have strange specials, the
A good strategy for Tower is to upgrade Workshop as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against wandering creatures.
For castle is usually Mullich thanks to his op ability of +2speed. The magic hero for castle I play is Adela -starts with diplomacy which is kind of cheating and again op ability. My strategy for impossible is usually trying to build city hall and best creature building for different castles - like altar of storms for conflux, estate etc.
\nheroes of might and magic 3 tower strategy
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  • heroes of might and magic 3 tower strategy